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  Plan10 is a playful interactive installation with some proper raw anarchictic energy
Oregon Live Art
  Plan10 is a site specific work for the Feldman Gallery - Museum for Contemporary Craft in Portland, USA.
An interactive installation that merges tactile objects, sound, animation and lightsequences into a spacious tangible interactive machine,
exploring the crossdiciplinairy field between animation narrative, sculpture and performative instrument.
plan10 is made to invoke audiovisual and spatial sequences under control of the user, who is subsequently turned into a performer.
The rapid transformations of every scene are inspired by the writings of Science Fiction writer Tør Åge Bringsværd (Bloodcakeman & the Apache girls, To miss a spaceship) who´s narratives envision a cartoon like world, shaped by a surrealistic report from reality that changes from scene to scene.
This presented a new way of storytelling which broke the traditional narrative, but instead explored several futuristic plot lines, who´s connection intensifies after imagining them all together, when tied into one work.
Undeniably, Plan10 also reflects on the young history of the arcade, the tactile spacious machines that drew in their players - encapsulated by the sounds, interaction and imagery of the early days of videogames.



Marieke Verbiesen piece Plan 10, at the Feldman Gallery's Boundary Crossings show is based on the book Last City of the Gods by Tor Age Bringsvaerd and carries some of the same anarchic energy of his work. Comprised of an array of classic video arcade game button controls, some sculptural/furniture elements and a back projected screen the piece. invites viewer interaction it is presented as a game. While pressing the buttons any number of cities are besieged by aliens, monsters and what look like explosions. The tempo of the graphic's change is dictated by the tempo of the viewers button pressing and at one point a crude video game version of Donald Trump shooting lasers from his eyes lays waste to civilization. Thus, the controls implicate the viewer in the mayhem but the graphics low resolution firmly separates this installation from reality and serious repercussions. Instead, it's a kind of wish fulfillment not unlike a three year old pretending to be Godzilla.
Overall, this is akin to the way Greek tragedies operated, allowing the viewer to experience both the amoral release and just enough separation from reality to create an ambivalence.There is a great deal of fun is to be had here, with a historic and nostalgic element at play.

The Portland Observer.


The interactive environment by artist Marieke Verbiesen exemplifies how the viewer's relationship to the picture plane has evolved with the
screen. Here, one approaches a configuration of plinths outfitted with 16 white buttons at one end and a screen at the other, a form that conjures a pinball machine and an arcade video game. On the screen, puffy white clouds scroll over a pixilated city view and, with each press of those white buttons, visitors can unleash a different cartoonish catastrophe on the scene, from a rain of missiles to a fleet of flying saucers, even a giant Donald Trump who shoots laser beams from his eyes. After each disaster plays out, the screen simply reverts to the placid city scene, as if it were just a game of make-believe. In that sense, it implies that the viewer is doing the same work as Verbiesen -- wreaking havoc on the conventional picture plane in the hope of seeing something new onscreen.

John Motley - Oregon Live Art





Plan10 is a site specific interactive installation by Marieke Verbiesen

at the M.O.C.C. / Feldman Gallery Portland, USA

Boundary Crossings Exhibition
Curated by: Rose Bond & Mack Mc Farland
Sounddesign: Sonic Adventure / Håvard Pedersen

Supported by the Office for Contemporary Art